SOFTWARE INDUSTRY HOW DEVELOPS TO RAISE ECONOMIC GROWTH JOHNNY
by CH LOK 2020-05-27 04:43:29
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Software entertainment gamestrategy influences economicgrowthWhat is information technologic game strategy? How and why information technological game strategy can influence economic growth? I shall explain as below:Nowadays, Macrosoft and Microc... Read more
Software entertainment gamestrategy influences economicgrowthWhat is information technologic game strategy? How and why information technological game strategy can influence economic growth? I shall explain as below:Nowadays, Macrosoft and Microcorp are the global information technological big companies. They own much market share in global information technological industry. Whether what factors influence they can still be global information technological products leaders. Why does computer software consumers still choose their products to compare other software products in preference? I suppose that Macrosoft and Microcorp, their hypothetical any software games have developed a clever new computer game that is certain to be very popular. Although Microcorp have the unique competitive advantage with its own software game engineers and compete against Macrosoft, but it can so it cheaper and better if it can hire any Macrosoft's software game engineers. So, in economic view, it needs to pay high salary ( higher cost) to hire Macrosoft's engineers ( labor), but Macrosoft's engineers can help Microcorp to invent any new kinds of software games to compete Macrosoft. Although, Microsorp needs to pay higher labor cost, but when it can raise its any software games' design and game playing methods to attract any game players. Then, these new and exciting software games can help it can bring many game entertainment players and then it can sell cheaper price to raise more attractive effort to win its competitor ( Macrosoft). So, higher software game designing engineers ( skill labor), their game designing effort will be the major factor to influence any one information technological companies in success. If one software designing company can employ one high software game designing effort profession to help it to design any kinds of attractive software games. Although, it may pay high salary ( labor cost), but it have much chance to attract many software game buyers to compare that if it pays less salary to employ one poor game software designing profession. Because the poor software game designing profession may need to spend long time to research how to design any kinds of attractive game software to excite game players' playing desires in this playing software game industry market. Long time research to the poor software game designer may be one none any reward to compensate to the software game designing firm when it needs to pay long time salary to employ him. Otherwise, if the software game designing firm can accept to pay higher salary to the higher software game designer, he will have higher chance to help it to design any more attractive software games to influence game players' playing game entertainment desires. So, any software game designing companies their game designers ( labor) must be the major factor to influence their business succeeds or fails in this software game entertainment market.On the employing method hand, Microcorp can choose to include in its contracts with its software engineers that from working for another Macrosoft software company for a certain period of time if they resign from Macrosoft. A move such as this is sometimes called a preeptive move. Its propose is to alter its rivals' payoffs in order to alter their employing strategies. Preemptive moves are usually costly (high slaary), and this one is no exception. In its employment contracts makes Macrosoft a less attractive to let its old game software engineers want to leave their current employer, such as Macrosoft. As a result, Macrosoft must pay its software game designing engineers above the going market salary if it hopes their employment contracts can be continue between Macrosoft and its software game engineers. Less
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  • 8.00(w)x10.00(h)x0.8
  • 312
  • Independently published
  • February 17, 2020
  • 9798614840075
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