Virtual World: Virtual Economy, Hardware, Application Domains, Virtual World Entertainment, Virtual Learning Envir
by Gaby Alez
2021-01-01 22:28:33
Virtual World: Virtual Economy, Hardware, Application Domains, Virtual World Entertainment, Virtual Learning Envir
by Gaby Alez
2021-01-01 22:28:33
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. This book gives you a thorough look at a virtual world, which is an online community that often takes the form of a comp...
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.
This book gives you a thorough look at a virtual world, which is an online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects. Chapters include the history, virtual world concepts, research, virtual world in fiction, and virtual globe.
Project Webster represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Project Webster continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge.
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